Cog Golf Courses (CGC) Overview and Tips Guide
There are 3 Cog Golf Courses to choose from located at Bossbot Head Quarters (BBHQ) near Chip & Dales Acres: Front Three, Middle Six and Back Nine. The Front Three is the easiest and does not require a minimum laff to play. The Back Nine is the most challenging due to the more complex Mazes and tremendous time it takes to complete; it requires a laff of at least 106. The Middle Six requires 101 laff.
Estimated Time* Needed to Complete CGCs:
Front Three = 25 minutes
Middle Six = 45 minutes
Back Nine = 75 minutes (1 hour and 15 minutes)
IMPORTANT: Because CGC's take so much time to complete, it is highly recommended that you end the course with an invasion. Stock Option credit is nearly doubled with an active invasion.
* Note: these estimates can vary greatly (more time needed) depending on the gags used and whether the players have maxed all their gags.
Stock Options Credit With Invasion (without invasion)
Front Three: 764 (386)
Middle Six: 1874 (953)
Back Nine: 3350 (1685)
Load up on sound, especially if planning a run through the Back 9:
- 3 fog horns
- 7 elephant trunks
- 9 aoogahs
- Carry all your level 6 gags and all squirt and throw level 5 gags.
- No need to carry much toon up. Any lost laff is restored after successfully completing the mazes and Cog Golf (pinball puzzles).
Each golf hole consists of:
- Two sets of cog battles
- A Mole stomp game
- A Maze
- A Cog Golf Pinball Puzzle
These activities are repeated with very little variation at each hole. The Front Three will consist of 3 holes played, the Middle Six will have 6 and the Back 9 will have 9 rounds or golf holes.
The first set of four cogs at each hole will be level 10 cogs, one of them being a V2. The second set will be level 11 cogs with two being V2 except for the final battle with the Club President where 3 cogs will be V2s. Here are some tips to help the cog battles run more smoothly:
- Level 10 Cogs = 1 Fog Horn and 3 Elephant Trunks will defeat level 10 cogs. If one player is without sound a good strategy is to use 2 Fog Horns, 1 Elephant Trunk and the soundless toon drops a piano on the V2. (This is also a good strategy to use on the Front 3 to speed up the time it takes to finish the course. It makes it one round of battle instead of 2.)
- Level 11 Cogs = 2 Fog Horns and 2 Aoogahs (do not use your elephant trunks here; save them for the level 10 cogs).
- If you plan to use a Fog Horn, let your teammates know by using one of the following phrases: "I'll get this one!", "It's mine!", "I got it!" or some other similar phrase. If you need 2 Fogs for the battle, the second person planning to sound with Fog can use the speedchat phrase, "Me too."
- Don't worry about toon up unless a toon is very low (less than 75% laff) because you are rewarded with toon ups after successfully completing the maze (laff fully restored for the first person to finish maze and 20 laff for all others) and the pinball puzzle (20 laff).
Mole Stomp Game
The object is to "stomp" the right number of red moles that appear in the limited time given. A clock that counts down the time appears on the top right of your screen and the number of moles left to stomp is listed on the top center. If the group fails to stomp the right number of moles in the allotted time, all players lose 20 laff and additional time is given to complete the task.
Front Three = 8 moles
Middle Six = 12 moles
Back Nine = 16 moles
- A good strategy with a 4 toon team is for each toon to position themselves in one of the four corners of the playing field and manage the 9 mole holes in their own quadroon.
- Walk into the red mole rather than jumping on it. This will give you more control and you will be less likely to hit a mole decoy that throws you in the air. Time spent flying in the air is less time spent catching the evasive red moles.
The object is to enter the maze and find the cogs at the other end. You are given a time limit to finish the maze and failure to complete it in the allotted time will transport you to the cog battle and take 20 laff away.
There are three levels of difficulty for the various mazes. The simplest is a single box maze, medium is two stacked boxes and the most difficult is 4 boxes, 2 X 2. The Front 3 consists of simple mazes, the Middle Six has simple and medium level mazes and the Back Nine has all three types.
To identify the type of maze you are entering, jump and look to the far side of the maze. Look for two large pillars with balls at the top. That is the entrance to the room with the cogs or the end of the maze. If it is straight in front and close, you are in a simple maze. If it is straight in front and far, you are in a medium maze. The end of the maze for the difficult mazes will always be in the top left box.
There are three main types of entrances to the mazes. The hedges at the entrance provide a clue as to which path to take.
If hedge is covered with leaves:
- Make Right for T entrance
- Make Left for I entrance
*******************************If hedge has twigs or branches exposed:
- Make Left for T entrance
- Make Right for I entrance
T entrance = Entering the maze there is a hedge directly in front with two possible paths, right or left
- If the hedges are covered with leaves = turn RIGHT
- If branches are visible within the hedges = turn LEFT
I entrance = Entering the maze there are 4 paths: near right and left and far right and left. The hedges are the barrier by the far paths.
- Always go to the paths at the far end of the entrance, nearest the hedges
- If the hedges are covered with leaves = turn LEFT
- If branches are visible within the hedges = turn RIGHT
ZigZag entrance = Usually only one choice (right) upon entering
- At the end of the ZigZag always turn LEFT and stay on the outside path
*******************************If you encounter a ZigZag at the end of the maze, make a right at the end of the ZigZagThe first toon to complete the maze will have all his/her laff restored (my friend was healed 123 laff once --- wow). The rest of the toons to finish successfully will receive 20 laff. If you fail to complete the maze in the specified time, you lose 20 laff. It isn't always necessary to toon up if you lost 20 laff. After the cog battle you have the opportunity to restore your laff by completing the Cog Golf pinball puzzles. A good strategy with the maze is to always let the toon that has lost the most laff cross the finish line first. So if you happen to be fast at completing the mazes but your laff is full and a teammate needs laff, stop by the entrance and allow that toon to cross the line first. It is good for the whole team.
Order of mazes on the Back Nine:
1st floor No maze
2nd floor Simple (single box)
3nd floor Medium (double stacked boxes)
4rd floor Difficult (4 box/2 X 2)
5th floor Simple
6th floor Medium
7th floor Difficult
8th floor Difficult
9th floor Medium
Cog Golf Pinball Puzzle
The object is to knock the black cog golf ball off the playing field for each puzzle presented. The cog ball is typically in the back of the play field with several colored balls in front blocking direct access to it. In order to reach the cog ball, you must clear the field of the other colored balls in its path. This is done by matching 3 balls of the same color. When 3 or more balls of the same color come together, they blow up thus clearing the field.
Each player will have his/her own puzzle to solve. A pre-determined number of puzzles must be solved by the team in the allotted time. Each time a puzzle is solved, the player who solved it will receive a random gag and the puzzle of the other players will be cleared or they will receive a special exploding golf ball. The exploding ball blows up any other ball it touches.Number of puzzles that must be solved:After successfully solving the required number of puzzles you will receive the gags won during the game and up to 20 laff. If you fail to solve all the puzzles in the allotted time, all players will lose 20 laff.
The Front Three: 7
The Middle Six: 11
The Back Nine: 15
I would like to thank my very good friend, Buster Bananasplat, for helping me with all the screen shots. Phew, it was a very long Back 9.
I hope you find this information helpful. Good luck on your quest for Stock Options. ~Little Curly~